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Showing posts with label Sigourney Weaver. Show all posts
Showing posts with label Sigourney Weaver. Show all posts

Tuesday, January 5, 2010

AVATAR (2009) - James Cameron

Twelve years ago, James Cameron released what was to become the biggest grossing film of all time, Titanic. Unfortunately, box office receipts and 11 Oscars don’t necessarily add up to a decent film. Titanic was shite. For the next few years, it seemed Cameron was obsessed with the sunken ship, and filmmaking became a side-line to his obsession. Rumours persisted that Cameron was working on a film that would change the face of cinema. It’s been well over a decade, but that film has finally arrived. Avatar.

It’s 2154. Humans have spread out into the galaxy. The RDA Corporation have set up shop on Pandora, a moon of the planet Polyphemus. RDA are after a mineral that exists on Pandora named Unobtanium. However, the indigenous species of Pandora, the Na’vi come between RDA and their mineral. In order to understand and come to some sort of agreement with the Na’vi, RDA has setup the Avatar Program. Jake Sully is the brother of one of the scientists in the Avatar Program. When his brother is killed, Sully is offered the opportunity to take his brother’s place. He steps up to the challenge and is approached by the mercenaries hired to protect RDA to infiltrate and influence the Na’vi. But Sully meets Neytiri, a princess of the Na’vi. She is charged with teaching Sully the ways of the Na’vi, and Sully soon finds himself torn between his job and the natives of Pandora.



It’s almost impossible to know where to start with Avatar. It’s not easy to just call it a film. It’s a whole lot more than that. These days, it’s almost unheard of to have a movie experience in the cinema. Everything is made to make money. We occasionally get a film that has love, care, blood and sweat pumped into it, and those films always stand out. But Avatar seems to transcend even that. It’s a film that not only tells a story, but literally creates a world, it’s inhabitants, flora, fauna and mythology. Cameron is known for his attention to detail, technical ability and immersive worlds. But here, he’s outdone even himself.

The story is pretty much what you’ve heard of by now. It’s Dances With Wolves in space. It’s not that original, you know from the first half hour where things are going, and you’re not surprised when they get there. And usually, this would piss me off to no end. But Avatar is so much more than that, that all story faults can be forgiven. At the heart of it, Avatar is an invader goes native story. The characters conform to archetypes and there’s a clear line between good and evil. There’s a lot sitting on Sam Worthington’s shoulders. For a man who a year ago was relatively unknown, it’s a pretty hefty cross to bear. And while not reaching Daniel Day Lewis heights of acting prowess, Worthington does a pretty good job of being the man with the moral dilemma.



Zoe Saldana is quickly becoming the thinking-person’s sci-fi girl, and she does a great job as Neytiri. Despite that she’s about 12 foot tall, blue and looks like a cat, the combination of Cameron’s technology and Saldana’s performance creates a fully rounded and believable alien character. Cinema depends on connecting with a character. In Wall-E, the audience connected with a pile of circuits and wires. Here, it’s hard not to connect with this alien. Sigourney Weaver is the veteran in the young main cast. Having worked with Cameron before, Weaver clearly knows what the director wants and delivers a very solid performance. But for me, the stand-out performance was Stephen Lang’s Colonel Miles Quartich. Quartich is a man of ambition and singular vision. He’s remorseless, violent, seething with menace and an absolute joy to watch. He’s the perfect foil for the Na’vi.

But the real star of the film are the visuals. Avatar is unlike anything you’ll have seen before. Everything in the film seems to have been meticulously thought-out and created with the highest possible attention to detail. Pandora is incredibly stunning. It’s absolutely believable and somewhere you will completely forget is created by technology. The ideas that go into creating the world are incredible, yet logical if you go so far as to thing of the physics and evolution that might be involved in such a place. I’ve seen the film twice now. The first time I watched it, I was so immersed in the visuals that I felt like I had been in the cinema for a week. Which is not a bad thing. Like Weaver’s character, I wanted to take samples, observe the wildlife and learn more about Pandora. The second time I saw the film, the entire thing flew by. It’s a very well paced piece of science fiction.



3D is quickly becoming a staple of cinema. For better or worse, it doesn’t look like the format is going anywhere any time soon. I was previously unconvinced, enjoying the few films that were presented in 3D, but ultimately dismissing it as a fad. Having seen Avatar, I can safely say 3D definitely has a place in the film industry. The 3D in Avatar is simply mind-blowing. Despite one or two moment, it’s not about stuff pointing out of the screen. Avatar shows the 3D can give depth to the screen. At the beginning of the film, there are a few 3D moments thrown in there to make you aware of the 3D. But soon, it becomes just part of the film. It’s been said before, and I scoffed. But it’s true. Avatar is the next great step in film.

Every time James Cameron takes a step forward in technology, the industry sits up, listens, and then follows suit. Avatar isn’t a step forward. It’s a massive leap forward. The twelve years Cameron took to make the film was worth every day. And I can finally forgive him for Titanic. Cameron’s back doing what he does best. Science fiction. In a resume that already includes The Abyss, Aliens and Terminator 2, Avatar takes it’s place among Cameron’s finest films. It’s not just a film. It’s an experience.


9/10*


*I really wanted to give this a 10. But the story is a little weak. Otherwise, it's the finest example of what a combination of film and technology can achieve.

Monday, July 21, 2008

WALL-E (2008) - Andrew Stanton

Only two weeks ago, I saw Dreamworks’ big animated release for this year, Kung Fu Panda. And it was a damn entertaining watch. Funny, exciting, with gorgeous character designs, I thought it would be the best of the CGI films of this year. That was, until I witnessed the pure joy that is Pixar’s WALL-E.

Set in the distant future, Earth has been abandoned due to the planet becoming overrun with garbage produced by the corporation, Buy N Large. Every human has abandoned the planet to live on large interstellar luxury liners. Left on earth are robots, Waste Allocation Load Lifter Earth-Class or WALL-E. The last of these robots is our titular hero. He spends his days compacting rubbish. However, whenever he finds a trinket he is fascinated by, he keeps it. Years of isolation have led to this one robot to develop a personality. He loves musicals, is mesmerised by the simplest of trinkets and has a cockroach friend. One day, a ship lands on Earth and drops of EVE, a feminine robot tasked with doing reconnaissance on Earth. WALL-E is immediately infatuated with her and after a few aborted introductions, they become close. But EVE’s mission is a success and she is recovered by her mother ship. And WALL-E does everything he can to rescue his love.



There’s so much right with WALL-E, it’s hard to know where to start. Firstly, the film looks gorgeous. From the character designs to the production designs and cinematography, there’s not one frame of WALL-E that isn’t worthy of a poster by itself. WALL-E’s design is pretty basic, he’s a box with a head, arms and treads. But in the hands of the Pixar animators, he bursts with personality. The first thirty minutes of the film are dialogue free. This time is mainly spent with WALL-E exploring and discovering. And had the film continued this way, I’d have been perfectly happy! But then, this is a narrative film, so story had to take precedence. It’s a testament to the quality of animation that this simple act of exploration is so compelling. But maybe that’s just the animator in me wanting to see more!

It would have been very interesting if the team behind WALL-E had let the entire film go without a single human character or line of dialogue. Sure, WALL-E has little words to say now and again, but for the most part, everything is conveyed in gesture. And every emotion and thought is perfectly clear. When the humans do appear, the film takes a knock. While it’s an obvious route to have to go down, it’s just a shame that it needed to be done. I cant see any reason why anyone wouldn’t engage with the personality of WALL-E and his love story with EVE. We didn’t need the human characters in the film.



While it’s all well and good to gush endlessly about how impressive the technical aspects of the film are, it wouldn’t be a film without a story. After all, WALL-E is essentially a love story, and makes no apology for it. It’s a pretty heart-warming love story too. WALL-E is such a compassionate and dedicated character that it’s difficult not to be turned into a blubbering mess when watching him. In fact, it’s easy to say that if you aren’t won over by the character, it’s proof you were born without a soul.

There’s no real point in going on with this review. WALL-E’s a brilliant film, and while it doesn’t have the laugh ratio of Kung Fu Panda, it’s just a better movie. It’s one of Pixar’s best, and something all involved with should be very very proud of. As an animator, it’s a stunning piece of work and proves that you can put personality to anything, no matter how organic or inorganic it is. As a film fan, it’s a touching, warm, gorgeous film.


9/10